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WavyGravy

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WavyGravy

Age/Gender: 27, Male
Location: Hawai'i
Job: Architecture Student

"Firmitias, utilitatis, venustatis"- Vitruvius 25BC. Account is taken of strength, utility, and grace.

Newgrounds Stats

Sign-Up Date:
1/14/03

Level: 48
Aura: Light

Rank: Brig. General
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Voting Pow.: 8.91 votes

BBS Posts: 3,840 (1.51 per day)
Flash Reviews: 266
Music Reviews: 33
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Stickers: 25

Latest Flash Reviews

266 Reviews | 107 w/ Responses

Score: 8
Thanks for all the fish!

""Play it again, Sam!""

date: March 14, 2008

This is a testimony for Hitchhiker's fans everywhere. What was absolutely surprising was, when I first viewed your animation a year ago, it quirked my interest as to what the movie was all about. After, witnessing how the music was used in the film (miscellaneous video of dolphins), I have to give you credit for providing a vivid cinematography, greater than what the origional film was after. Especially when the chorus sings "Come one and all", it's a joy to behold.

A small thing I wanted to add is your use of the dolphin's 3/4 profile were more effective than the usual frontal, as it gave it a extra "umph". The music carried through smoothly and I can't tell you how much I love the music, certainly a combination of swing + musical styles, kudos to the song writers.

My respects to you and Douglas Adams.

April 8, 2008

Author's Response:

Hey!
Thanks man :)
I appreciate the critique.
You're dead right about the 3/4 profile bits. It was originally designed to facilitate that one dolphin who winks at the camera, but I loved it so much I just had to put it in elsewhere :D
Thanks for watching!

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Score: 8
Cosmo Cabs

""I hope you carry life insurance" -Cab Driver"

submission: Cosmo Cabs
date: February 28, 2008

I lov the concept, simple and true. What I've enjoyed about your guys sponsorship with Armorgames is the influx of quality games, and each with its own distinctive gameplay and mechanics.

I was very surprised at the london meet when Tom mentions he worked for Armorgames and had a deadline to meet every month! With so little time for planning, you guys do very well. You guys certaintly don't come off as procisnators! ;)

The overall GUI of the game is very well designed and it doesn't distract from the experience. The damage status has a very nice touch to it, I just love the whole "neon lights' look about it. It totally sold me.

The level design was funky and fresh, it even gave me the impression of driving through earth rements or a huge dump. "What do we have here! A boneyard, a vegtation area, and a few buildings from this, and more motifs.. Wierd!" Although it's easy to pass off, its very well designed.... to get you moving.

Great use of Sfx and music, it complemented the gameply and overall tone of the game well as is usually the case with each new game from you guys.

The gameplay is where this strikes home. Although I had some difficulty gaining a decent FPS on low setting, is was pure fun. The whole idea of getting to point A-B-C, without crashing in a dig-dug world, in rapid transit made it a thrilling wild ride. In many funny ways, it reminded of that underwater level in Earthworm Jim where you needed to traverse harsh environment, boy was that game ever fraustrating.

THe only problem that I'd was the optimization. I've read that the game runs well on your 4-5 year PC but oddly, my computer halted to a stop at the loading level screen with much loadtime. It almost seems the programming actions/or the large bg, was loaded at one go. I'm just guessing here but I also did notice a greater amount of texture in your level design that your guys previous flash games. Who knows, but heck for delivering this small jem in a 1.2mb package is optimized.

Overall, I give you guys (Tom and Dim) props for the hard work found in your guy's passion. It hard to be original but I admire your guys effort to always push the gaming envelop on the flash platform. Who knows what will be next?

Looking foward to your guys next projects.

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Score: 10
Jinas 1: A New Friend

"AITD, you reached your next plateu."

date: October 11, 2007

There is certainly a great attention to detail to each scene, and even more on the characters. The fact that the characters all exhibit a crisp outline tells me that you placed a great emphasis on the hand-drawn quality of the characters.

It's awesome a visual appeal to see your artsyle fluent throughout the entire episode but I can imagine it being quite taxing. It isn't overly complex and kept simple, with appropriate shading.

It must be hard being your own animation studio, and yet you and many others have taken up that task. Truly story tellers, evokes the imagination in all of us. Even now,people watching could be pondering.. "What will happen next?"

I can understand your break from this, this looked to be a fairly arduous task and with many of life's priorities on the line, who would blame you? I know I still have to get off the ground.

I read a few of the reviews here and agree with many of them including you breathing life into these imaginary characters. I believe it is thanks to the facial expression you sculpted and the superb voice actors. They certainly fit the characters they portray. Fine choice of original music as well, and one small thing I really admire that not many artist provide is adequate credits to the other people involved with this project. I'm sure these guys greatly appreciate it.

I completely Disagree with what Squrza had to say about your film. He's nitpicking on small details and the "story does not start and end at each episode" is unavoidable. Sure the length of this episode doesn't give the full scope of the chracters personality BUT you can began to appreciate the characters development in this introductory episode.

AITD, not many would venture in the realm of fairytales, and even more so in a original sense. I'm certainly glad to see this first part completed, its a strong departure from many of your other films. A huge congrats on your frontpage and your awards, and a bigger congrats on finishing this. I'm curious as to what inspiration you drawn and where this is heading, heh, but time and your motivation will all determine that. ;-)

October 11, 2007

Author's Response:

Thank you alot for the review Bahamut. One of the reasons i spent a lot of time on the visual style is because this series will probably be spread out over a long time span. I'd like for it to look a bit consistent so that the style of the first episode will not notably be a lot worse from the last. I'm very happy you could enjoy it! Maybe now we can finally do that interview! lol

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Latest Audio Reviews

33 Reviews | 22 w/ Responses

Score: 9
Waltz of the MPP

"Classic ..al be!"

submission: Waltz of the MPP
date: February 12, 2006

Wonderfully composed. Notation wise, it fits quite well. I like the overall texture behind this and instruments are quite good. I would love to hear some reverb effects for this song.

Author's Response:

Hmm, I never really considered reverb, but it's a nice idea. I'll try out some'o'that. Thanks for the review!

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Score: 9
Alice's Restaraunt Lick

"Just one of those days, you kick back and relax."

date: November 4, 2005

This is a well-played melody you got here. Heh, sounds like you did two seperate recording with you guitar which was definitely gave it the both high and low sounds, nice. I definitely could see this with some drums if possible. :-) Very catchy and definitely recommeded as a loop.

Author's Response:

Nope, I played this with one guitar on one track with fingerpicking. My mic picks up the tiniest bit of bass though from the low E string. Thanks man.

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Score: 10
Halloween Dance

"Well I'll be dammed!"

submission: Halloween Dance
date: October 30, 2005

Whoa, what an intensfying song. Your intro began extremely well. Your instrument quality is top-notch and the composition is freaking brilliant. I commend you on a very spooky tribute to Halloween. Each passage is well varied with rythem and notation. The only that was I was expecting a grand finale when the song began to rise in tension.

Awesome work you got here and it really reminded me Ghouls and Ghost for SNES.

Author's Response:

Thank you very much for the review, I am glad you enjoyed the piece of music. It's one of the first pieces I have written in 5/4 (which I think is one of the neatest time signatures). I have never played Ghouls and Ghost on the SNES, but judging by the title, I wouldn't be suprised to see a piece of this nature on it. :)

Happy Halloween!

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