Age/Gender: 27, Male
Location: Hawai'i
Job: Architecture Student
"Firmitias, utilitatis, venustatis"- Vitruvius 25BC. Account is taken of strength, utility, and grace.
Newgrounds Stats
Whistle Status: Gold
Exp. Points: 25,300 / 25,580
Exp. Rank #: 56
Voting Pow.: 8.91 votes
BBS Posts: 3,840 (1.51 per day)
Flash Reviews: 266
Music Reviews: 33
Trophies: 0
Stickers: 25
All Flash Reviews
266 Reviews | 107 w/ Responses
This is a testimony for Hitchhiker's fans everywhere. What was absolutely surprising was, when I first viewed your animation a year ago, it quirked my interest as to what the movie was all about. After, witnessing how the music was used in the film (miscellaneous video of dolphins), I have to give you credit for providing a vivid cinematography, greater than what the origional film was after. Especially when the chorus sings "Come one and all", it's a joy to behold.
A small thing I wanted to add is your use of the dolphin's 3/4 profile were more effective than the usual frontal, as it gave it a extra "umph". The music carried through smoothly and I can't tell you how much I love the music, certainly a combination of swing + musical styles, kudos to the song writers.
My respects to you and Douglas Adams.
Author's Response:
Hey!
Thanks man :)
I appreciate the critique.
You're dead right about the 3/4 profile bits. It was originally designed to facilitate that one dolphin who winks at the camera, but I loved it so much I just had to put it in elsewhere :D
Thanks for watching!
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""I hope you carry life insurance" -Cab Driver"
I lov the concept, simple and true. What I've enjoyed about your guys sponsorship with Armorgames is the influx of quality games, and each with its own distinctive gameplay and mechanics.
I was very surprised at the london meet when Tom mentions he worked for Armorgames and had a deadline to meet every month! With so little time for planning, you guys do very well. You guys certaintly don't come off as procisnators! ;)
The overall GUI of the game is very well designed and it doesn't distract from the experience. The damage status has a very nice touch to it, I just love the whole "neon lights' look about it. It totally sold me.
The level design was funky and fresh, it even gave me the impression of driving through earth rements or a huge dump. "What do we have here! A boneyard, a vegtation area, and a few buildings from this, and more motifs.. Wierd!" Although it's easy to pass off, its very well designed.... to get you moving.
Great use of Sfx and music, it complemented the gameply and overall tone of the game well as is usually the case with each new game from you guys.
The gameplay is where this strikes home. Although I had some difficulty gaining a decent FPS on low setting, is was pure fun. The whole idea of getting to point A-B-C, without crashing in a dig-dug world, in rapid transit made it a thrilling wild ride. In many funny ways, it reminded of that underwater level in Earthworm Jim where you needed to traverse harsh environment, boy was that game ever fraustrating.
THe only problem that I'd was the optimization. I've read that the game runs well on your 4-5 year PC but oddly, my computer halted to a stop at the loading level screen with much loadtime. It almost seems the programming actions/or the large bg, was loaded at one go. I'm just guessing here but I also did notice a greater amount of texture in your level design that your guys previous flash games. Who knows, but heck for delivering this small jem in a 1.2mb package is optimized.
Overall, I give you guys (Tom and Dim) props for the hard work found in your guy's passion. It hard to be original but I admire your guys effort to always push the gaming envelop on the flash platform. Who knows what will be next?
Looking foward to your guys next projects.
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"AITD, you reached your next plateu."
There is certainly a great attention to detail to each scene, and even more on the characters. The fact that the characters all exhibit a crisp outline tells me that you placed a great emphasis on the hand-drawn quality of the characters.
It's awesome a visual appeal to see your artsyle fluent throughout the entire episode but I can imagine it being quite taxing. It isn't overly complex and kept simple, with appropriate shading.
It must be hard being your own animation studio, and yet you and many others have taken up that task. Truly story tellers, evokes the imagination in all of us. Even now,people watching could be pondering.. "What will happen next?"
I can understand your break from this, this looked to be a fairly arduous task and with many of life's priorities on the line, who would blame you? I know I still have to get off the ground.
I read a few of the reviews here and agree with many of them including you breathing life into these imaginary characters. I believe it is thanks to the facial expression you sculpted and the superb voice actors. They certainly fit the characters they portray. Fine choice of original music as well, and one small thing I really admire that not many artist provide is adequate credits to the other people involved with this project. I'm sure these guys greatly appreciate it.
I completely Disagree with what Squrza had to say about your film. He's nitpicking on small details and the "story does not start and end at each episode" is unavoidable. Sure the length of this episode doesn't give the full scope of the chracters personality BUT you can began to appreciate the characters development in this introductory episode.
AITD, not many would venture in the realm of fairytales, and even more so in a original sense. I'm certainly glad to see this first part completed, its a strong departure from many of your other films. A huge congrats on your frontpage and your awards, and a bigger congrats on finishing this. I'm curious as to what inspiration you drawn and where this is heading, heh, but time and your motivation will all determine that. ;-)
Author's Response:
Thank you alot for the review Bahamut. One of the reasons i spent a lot of time on the visual style is because this series will probably be spread out over a long time span. I'd like for it to look a bit consistent so that the style of the first episode will not notably be a lot worse from the last. I'm very happy you could enjoy it! Maybe now we can finally do that interview! lol
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"This is what Newgrounds Culture is all about!"
Everything about this game was made for Newgrounds.
In the very core is a fun (and addicting) game with well defined game mechanics for non-stop brawl that everybody can enjoy.
This was a great idea to began with and I can only imagine just how many hours were put into each character's sprite animations, programming, and etc. It was an excellent idea to give each character their one special animation including Pico's breakdancing, Alien Hominid's Chomp, and haha, not to mention Tankmen's infamous Tank, that was purely classic! This IS the pinnacle of Newgrounds Collaboration.
Everything about this was top-notch and as everyone else has mentioned, the art and animation would rival any other 2D game of this sort.
Glad to see an array of cast rumblers that are original to each of its creator (Convict and Alloy) from previous games/animation. I give props to who came up with the + & - of each character, and of course a link to learn more on its respective origins.
I really dig how closely matched the Backgrounds were to its respective characters as well and I lauged the first time, Alien Hominid's Anywhere, USA was chosen. You guys just thought of everything and I enjoyed that!
The Menu system, points system, overall the game mechanics all were spot on. Evil-dog's remix of the old newgrounds theme was very nice choice.
Its true that this game shouldn't be compared to as a Smash-brothers style as its just a genre, and this game completely rocks for this genre. Of course it is pretty funny that you guys work to put sense into a senseless violence type of game, and that again made for a interesting turn of point. Not to mention the similair attacks between P-Bot and the robot from Darkstalkers, haha jk.
With everything that has been put into this, I be hardpressed to put any real criticism. Sure more of anything would be nice but I take what I see.
I only wish there was a "Behind the scene" documentary on how you guys went on creating this collossal of project, as that would be a interesting story but that's just me. I wonder if this is considered a "Newgrounds Original" if you get my drift, heh.
Thanks to Luis, Mindchamber, Negative One, and Evil-dog to bringing such an overtop fantasy to reality. (2-1/2 years to complete, wow).
Author's Response:
"I give props to who came up with the + & - of each character, and of course a link to learn more on its respective origins." Heh, that was actually me, which is kinda funny because the other two have more NG history than I do, but I'm at least well versed in it. Thanks for the comments on the backgrounds as well, that was another fun point for me, heh. I'm soaking this up, because it feels like the first review that boasted the things I contributed most to the game besides the programming. Nonetheless, I can't separate for a moment from the huge contributions everyone made to the project. Mindchamber, the only guy who worked his ass off during such tense final weeks and was equally anticipatory of its release. Marco, who provided a full custom soundtrack. And Luis, who was also there. As far as behind the scenes, I wouldn't mind talking up a storm about the production of the game if enough people cared. We'll see if that demand rises.
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"..and Josh McKinley once said, "Here's my theory""
"Life Factory" The title of the film drawn me in and I wasn't disappointed.
I got to say, you brought forth a very interesting concept. Each sequence provides the viewer a glimpse into the "construction" of a unique "by-product". The intro scene explains cleary the environment of the movie. The visual cue behind both the personality & information was creative.
The colours you used for the factory seems to spawn from one colour, perhaps you were highlightning the human. Neitherless it was very simple, perhaps a bit more detail could have been added but for a 3-Days work, nice job overall. Ha, the "human feature" section remined me of one of those (create your own *noun*) games.
The music was a very nice choice, it definitely appealed to the theme of your animation.
Some advices I can give are the "Emotions" text in the movie would have worked more nicely as digital text rather then drawn, as it seemed hand-wrotten. Also, you might want to add a replay button at the end. I noticed you used a certain movieclip for many scenes, I like to suggest for future animations more diversity in BG.
I read that you wanted to import transparent images into flash. In order to do that, just export the transparent image as a .png and your all set.
I encourage you to continue and improve, because I believe you definitely have creativity in your makings, haha.
Author's Response:
All I have to do is make it a png? Wow. They never told me that in any graphic design classes.. Thanks! I appreciate the 8!
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"Showing Clock Love in a Modest way."
Your uses of the virtual camera, perspective,scene transition, and audio syncing was very carefully crafted. Throughout the movie, I was glued to the havoc and destruction that was unfolding.
What was very impressive was how you orchestrated the actions of Luis (stomping, shaking, all matter of body language) with the timing of the music. That would have taken some very precise timing & revision, wow. It reminded me of your "Murray the Monkey" animation in which you cleverly manipulated a exerpt from Jungle Boogie, to the characters. The music is titled "Doc Ock Suite" if any reader is interested.
Something new you brought to the table is your tutorials. A nice idea sort of like a mix of tutorials & behind-the-scenes coverage. You just keep contributing to the newgrounds community. :-)
I wasn't aware missles could causes deep cuts! Perhaps you were referencing to King Kong? Haha, an another quality animation.
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This was a very comical cartoon! I really enjoyed the dialogue between these characters as it was quite fresh. Your use of the line and pen tool provides a very clean look. The only few things that I can comment on was the a small line by Fred the monkey "ate the cake" which sounded a bit uneven and the missing arms of the penguins(?). Neverless, this was one very enjoyable short and I offer my congrats on your 3 year success. Thats definitely an accomplishment to be proud of!
Author's Response:
Hey, thanks for the well written and thoughtful review! I agree with you, the "I ate that cake" Fred line was a bit off. I recorded it several times, but I guess I should have tried to get it better still. And the "penguins" are actually aliens called "space chickens" who use telekinetic powers and have no arms. Everyone thinks they're penguins though. =)
Thanks again for the review!
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Haha, once again you astond us all with this incredible-defend-your-virtual-game. This game got be addicted right up to the level10 and this type of gameplay is very unique to newgrounds. Your hard work definitely shines through in this, just the same as your dedication to the first Overrun.
I'm very glad to hear many styles of music from the techtonic to the instrumental in all its musical glory. You even matched up the backgrounds to a song, and it just made it all the more, enjoyable. I really enjoy your loops though, especially that menu loop. Man, thats just perfect.
But the, greatest aspect once again is the action. Ho man, blasting down enemies, in a quick succession is just righteous fun! Great idea with the addition of upgrades as well, players definitely would like some powerups.
I can't say there was no flaws. The one that kinda stick out was the whole repetive nature of it. I guess it would seem, players fight, shop, fight, shop etc. Don't get me wrong, its a great concept and game but perhaps, a goal to reach via the end of game? (A map with all levels shown in progression?) Ha, I wouldn't know.
Overall, very impressive game that is bound to entertain many viewers/players. :-) It definitely looked like you succeeded with what you set out to do.
If this game is any indication, your "7 more kisses" will be highly crafted.
Author's Response:
Well, if you look at it as partly a 'Defend Your Castle' style game (which was the intention), then most of those don't have a goal as such.... wasn't the end movie reward enough? =( I guess not. Sorry I didn't use any of your audio, I did have a look through it, but none of it really fitted what I was looking for. Currently, I'm just gutted to see the score dropping like a stone, I'll be out of contention for a weekly award at this rate. My own fault for being greedy and getting my hopes up, I suppose... either that, or the competition is too good (which it is).
Thanks for the review
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From what I can see, your flashes emphasises on "high speed" scenes to establish itself as something completely different and rampant. And what other way then to make this even more unusual, then with the keyframe additions of nonsense pics, audio, and paypal messages. It could all be sublimal messages, just the same with TV "truth".
And about the theme, I can picture several reasons for your dedication to this flash. Simply, to expose an over-rated figure. It worked for the media, why not here?
Well, still, you pulled it off nicely. Animation, voices, art, and your distinguished style, all there.
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"Art itself is as diversed and meaniful as Life."
This flash definitely has sparked quite the talk here on NG. Due to what each person sees/perceieve, we all have our definition but like you have mentioned, this is open to any interperation.
Renaissance, a new change, from what I seen, this character is giving a glimpse of a picture not seen in reality. Dream could establish that or a sudden relapse of memory. Some scenes in this presentation really speaked out such as the sheltered hands of the mother for her loved one. We don't wish to expose our new generation to age of strife, hate, proverty, and the unexplained.
Really, I can't give a review but my thoughts on this. I can say a few things such as, great to see some great fluid movements, and different mediums. The pixelated scene intrigues me and I just have to hand it to you for putting the time and effort into this.
I really admire the violen solo scene as I found that the most appealing. Could be the hand motion, choice of color, or just the setting. When I first glimpsed at the scene of the fake city walls, the flash "Smile" just popped up. Haha, I don't know if you were influenced by so or it was concidence. ;-)
About the song- Great choice of music, you picked yet another very solemn songs that matches well to your animation.
Final Remarks, emotions truly was a key factor here. I guess in the end, we are just "lives" living out our existence in this continuing cycle. The character here in my eyes, saw that and pondered... why?
Hmm, I hope insipiration gave the insight you needed. You should be proud, you opened a lot of eyes.
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